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January 2026 - Observability, AI and sounds on the web

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31/01/2026


This month I started playing Slay the Spire. It’s a roguelike card game, which I never thought I’d find appealing, but it turns out it’s fun and very addictive. It’s a time sink, be warned.

I also read El brillo de las luciérnagas (available in English as The Light of the Fireflies) by Paul Pen, about a boy who’s always lived in a basement with his family, all of whom were disfigured in a fire, without knowing much about the outside or the reasons why they’re there. The premise, and the story as it develops, is really engaging, but I found most characters lacking in depth and development. The moral takeaway feels off, but I don’t think that devalues it. I recommend I Who Have Never Known Men if you’re looking for a book with a similar premise, it’s much better, although avoid it if you expect a feel-good read.

Observability

I’ve been getting more into observability lately. I found these two articles from the same author about best practices. They cover similar ground but explain things differently.

AI

Sound on the web

Why is the web mute, but native apps use sounds for UX? Here’s an article advocating for their use, and another one by the same author about generating these sounds with AI. Josh Comeau shares that wish in his article Announcing “use-sound”, a React Hook for Sound Effects. If you’re looking for sounds, you might find this library useful SND: Crafted UI sound assets for UX developers.

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